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 props to hiredgun

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AAR GTDon

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PostSubject: props to hiredgun   Wed Oct 23, 2013 10:36 pm

I just read over at the FLR site hiredgun getting some recognition. http://www.forzaleagueracers.com/pitstop-blog.html
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Admin/PredatorUSMC
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PostSubject: Re: props to hiredgun   Wed Oct 23, 2013 11:26 pm

I like it. Impressed by the level IFCA has gone to promote and perfect it's purpose.

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ROSCOEpCOTRAIN

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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 12:25 pm

what the "F" is BM ....er V,M,.....punk asses....think i should introduce myself?
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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 2:00 pm

where's hired in that? Surprised
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AAR GTDon

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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 3:01 pm

Raceboy77 wrote:
where's hired in that? Surprised
Hired's recognition was 2 blogs ago.  They don't keep the old ones up when she posts a new blog. She posts about once or twice a week I think.
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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 3:32 pm

AAR GTDon wrote:
Raceboy77 wrote:
where's hired in that? Surprised
Hired's recognition was 2 blogs ago.  They don't keep the old ones up when she posts a new blog. She posts about once or twice a week I think.
Ah okay lol, makes sense. They should save this one up now though, I hope T10 realizes how stupid they've been and fixes their brains.
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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 4:04 pm

She just posted that today I think so it will probably be up all next week.
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PostSubject: Re: props to hiredgun   Sat Nov 09, 2013 7:30 pm

Very good read. Polly Podium is Polly on Point.  
 Yeah, in two weeks we find out if FM5 is just a great big gimmicky car game that looks good and has good physics or a good racing game.  I think it is safe to say that it cannot be a great racing game.  We are 5 generations in and the only thing that has really improved is the graphics and the physics of the game. Both of which are the natural progression of technology not the result of any Turn 10 innovation.

Yes, we have 16 car lobbies when at one time we had 8. Livery editor has been around now for a while so there is nothing new or innovating about that. Drivatar..been there done that. So it's better now...great, technology has driven making something old something better. Where are the innovations?  There are racing games that were out in 1999 that had animated (crude but had em) pit crews. Tire/fuel strategy. Rain etc...

Forza was supposed to move forward...Not 1/2 of ANYTHING. More of EVERYTHING. If I am not mistaken this is an XBOX ONE...Dan G and Microsoft has touted the POWER OF THE ONE! How many times more powerful than the 360? So for all that big power, big data we get LESS cars, LESS tracks and more Forzavista and Mr. Drivatar? Sorry but that is just not what progress is.

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