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 Season 6 race 4 Road America 45 Laps 11/27 5PM PST

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Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 4:20 pm

Look. When private rooms are hosted on Forza there are no servers involved. It is Peer-to-Peer. In other words if you are lagging it is usually you. Room size won't really affect the lag that much because if people are lagging they are still going to lag whether or not there are 2 people or 20. Xbox live itself has been acting strange lately and that is what I would have contributed it to last Sunday. Leave it at 16 for this race.
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Tallon535




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Join date : 2011-10-17

Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 7:10 pm

More players = more data being uploaded. And in a peer-to-peer environment, it's up to the clients to do all the uploading.

Home internet connections have pretty terrible upload rates; 1 mb/sec or less in most cases. Reducing player counts reduces the amount of data being transferred in turn reducing the chance for lag.

In my own experience, the only time I'm seeing lag in Forza 4 is during full races with a 16 person lobby. Qualifying is general around 12 players and I've yet to see any crazy lag in qualifying. Also, during the full races, the lag seems to subside after 3 or 4 people quit out and you're left with 12 or so. Like I said, that's just my experience.
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Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 7:26 pm

Tallon535 wrote:
More players = more data being uploaded. And in a peer-to-peer environment, it's up to the clients to do all the uploading.



In my own experience, the only time I'm seeing lag in Forza 4 is during full races with a 16 person lobby. Qualifying is general around 12 players and I've yet to see any crazy lag in qualifying. Also, during the full races, the lag seems to subside after 3 or 4 people quit out and you're left with 12 or so. Like I said, that's just my experience.

It doesnt really matter how many clients are in a lobby. It works the same on CoD. Client side hosting. If you lag in a room with 16 people you will lag in a room with 2. We also need to take into account that its the same people every week who have lag issues.
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Tallon535




Posts : 14
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Join date : 2011-10-17

Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 7:42 pm

Right, someone who lags extremely bad is always going to lag. But the more data you're passing around, especially when slow connections are involved, the more chance you have for lag.

Reducing player counts would reduce the chance for lag. It obviously isn't going to be a fix-all.

I'd be interested in getting some of these known laggers together and running some races with them with less than 16 players in the room to see how much difference it makes.
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Zed 0 Sick

Zed 0 Sick


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Location : Circleville, Ohio

Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 8:58 pm

The only problems I have seen so far this season is people not calling out when they wreck and connection issues.
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Admin/PredatorUSMC
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Admin/PredatorUSMC


Posts : 3765
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Join date : 2010-01-22
Location : West Coast

Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitimeTue Nov 29, 2011 9:32 pm

A room had nearly no lag and we had 15. I understand that not everyone has A+ internet and that we do have to deal with it. I will take a note from this point forward of the chronic laggers and I will have to decide how to best handle the situation. We will continue to business as usual and we will all have to see who and what we can do to help the rooms work better. As for less people = less crashing (smart remark removed for better judgement). No, absolutely not. What will limit the crashes is THE RACERS. Bottom line. A room had 15 and besides one crash caused by ummm a bad decision there were no further incidents and the racing was CLOSE. B room was pretty clean save for the Lag. I do believe as time progresses each racer who is a rookie to this type of organized and competitive racing IS improving and that is a good thing.
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Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Empty
PostSubject: Re: Season 6 race 4 Road America 45 Laps 11/27 5PM PST   Season 6 race 4 Road America 45 Laps 11/27 5PM PST - Page 4 Icon_minitime

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Season 6 race 4 Road America 45 Laps 11/27 5PM PST
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