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 Lag problems???

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Meyervw
Tallon535
Jiomen
XMan4299
jeckel4438
stymer
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stymer

stymer


Posts : 51
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Join date : 2011-11-02
Location : Durham, NC

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PostSubject: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 12:12 am

Couple of questions:

As far as the lag, I've noticed it in every race, but not in practices. Obviously, there are bigger lobbies in the races. I usually notice one or two cars that consistently lag during the start of each race, and they eventually end up lagging out or quitting(All I really know is that they get a DNF). Then it seems like there is no lag once the race has started to hit its stride and some people drop out. Is this what everyone else experiences?

Some people have mentioned that my car has been laggy during some races and practices. I've never ran into lag issues with any other games, and I have never totally lagged out of a race on Forza because of my connection. I might have my computer on during practices, but I'm always sure to shut everything down during the actual races. Do I appear to lag to everyone?

My former teammate had to quit b/c he couldn't even join any larger lobbies, even in matchmaking lobbies. I know for a fact he was on a slower backwoods DSL connection. So, I'm thinking that maybe T10 has their servers keep slow connections out of lobbies if their internet can't handle it. I think the lag is just a result of the large lobbies and a newer game, and there's nothing we can do but wait for T10 to get better servers. But, if I'm consistently laggy to everyone during races, I might just drop out and try again next season to see if things have improved.
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jeckel4438




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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 12:56 am

the start of our race your car was all over the road and the sky. Making it hard to pass. How ever I never have any issues with lag and I lagged out tonight at the same time as goomer so it could of been a server issue
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XMan4299

XMan4299


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Location : Columbia, SC

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 7:12 am

Goooners car disappeared for a good three seconds in front of me in a straightaway. I backed off and he reappeared right in front of me at a braking point. If I did not let up, I would have been lag wrecked. I saw jiomen disappear once, as well as stymer bouncing around early. However that did go away when we had 10-11 drivers in the room.

Suggestion: until they fix their lag issue, which is probably caused by the use of mw3, should we consider running 10 or 12 man lobbies rather than 16 to help ease the lag?

Not starting a war, so don't light into my ass for the thought of less cars in the room. Just a suggestion to get clean races and happier competition until it gets fixed.

Xman4299
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jeckel4438




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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 9:07 am

I agree with 12 cars per room
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Jiomen

Jiomen


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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 9:10 am

I agree with the 12 cars as well. There is a lot of confusion and problems on the startup and the first few laps with 16 people, not even considering the lag. Any lag on top of that has made things miserable. 12 people to a lobby would be a little less fun, but in the end help a lot of things.
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Tallon535




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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeMon Nov 28, 2011 11:00 am

12 cars per room sounds like a good idea. That seems to be about the point when the room stops lagging after people quit out.

Maybe that will help with the liveries and damage not showing up, too.
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Meyervw

Meyervw


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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeTue Dec 06, 2011 11:34 pm

Why don't we put together a practice session with known good lag free cars. 16 of them. This will prove if its connection or to many cars in a room.
Also if there is lag remove 1 good lag free car and see if it stops the lag.
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o351

o351


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Location : Cheyenne Wyoming

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PostSubject: stupid question?   Lag problems??? Icon_minitimeWed Dec 07, 2011 10:28 am

Has anyone contacted Microsoft or turn 10 .....to see if they had an explanation? Also has every body tested there connection speeds? http://www.testmyspeed.com/ this is a general sight to test speeds for a more precise test contact you ISP .....
my speeds
Downloads -15.83
Uploads -1.26
These speeds are subject to change during peak hours!
Also High speeds do nothing for you if your have not opened up your NAT settings.

------------------------------------------------------------------------------------------------------------------------------------------------------------------
Admin posted this and it still needs repeating.

Xbox Live Connectivity



For the 21st century gamer, online play is the most important platform in which to get the most out of their favourite title, and despite this change in focus away from the single player to that of the global multiplayer experienced over the last 10 years, there still seems to be many issues involved that affect the success and enjoyment of this experience itself, and none more so is the issue of a laggy connection, disconnections or worse, connection conflictions!

Here is a guide to try and help you gain the best connections you can through a multitude of options, but first, lets understand what the issue is before we can go about solving it!


INFORMATION

The Network Address Translation, or NAT as most will know it, is the source for this gaming woe and is used to prevent problems arising with information being sent over shared networks. Within the Xbox platform, the NAT connection is simplified and defined as either being Strict, Moderate or Open, whereby each stage restricts the amount of connectivity that is achievable with the shared network. To have a Strict NAT will result in very limited connectivity with other players. Moderate NAT's will have a little more freedom but will still experience many problems. An Open NAT will result in the best connectivity but sometimes will still be an issue

Here is the connectivity that is achieved over Live with the different NAT types

[xxxxxxxxxx] ----------[To Open]--------[To Moderate]--------[To Strict]
[From Open]------------YES------------------YES----------------YES
[From Moderate]--------YES----------------- YES-----------------NO
[From Strict]------------YES------------------NO-----------------NO


YOUR CONNECTION

We now know what the NAT is and how important it is to successful online connectivity, but we don't know what the NAT is through your network. To find this out, you must do the following:

Turn on your Xbox360 and when on the dashboard, find My Xbox, select System Settings, select Network Settings and then select Test Xbox LIVE Connection. This will go through a simulation of testing the connectivity with the Xbox Live network. If you become successfully connected to Xbox L ive, you will be presented with a Connection Warning if your NAT is not Open. If you do not receive any warning or prompt, your NAT is Open


A moderate connection will harm your connectivity


HOW TO GET AN OPEN NAT


Anything other than an Open NAT is asking for trouble and undue stress, so it is important for your online gaming experience that this gets rectified. Usually NAT's are affected by using routers or gateways, so these guides will focus on that:


Option 1 - DMZ

Demilitarised Zone or DMZ, is probably the easiest method for getting an Open NAT which involves using a separate area of communication within your router. Your router will have security measures in place to protect your network from an outside threat, but by using a feature called DMZ, these security measures are removed and the system becomes unchallenged. This is not applied to the whole network, but rather to one specific peripheral; in our case, the Xbox360, so your computer remains protected, but your Xbox360 unprotected which is good because the Xbox Live network is a closed network unaffected by outside influences, and therefore free from harm!

In order to enable the DMZ, you must access your router settings via a computer and have certain information at hand, including an IP address. To get this information, you should, if using a PC:

1) Click Start and then Run, and type in cmd. This will open the Windows System Command box. Type in ipconfig /all
2) Look for the Default Gateway which will have a number in the format of xxx.xxx.x.x - this is your routers IP and is probably someth ing like 192.168.0.1. Make a note of this number
3) Open a new web page and type the number into the address bar. This will load your router menu which may require a password to access. Once you have access, look for the DMZ option which may be under Advanced Settings
4) Enable the DMZ and enter in the same number that you did to access these settings, but change the last number to another number between 1 and 9. 5 would be a good choice. Save and apply all changes and close, restarting your router

You now need to access your Xbox360 dashboard, selecting My Xbox, System Settings, Network Settings and Configure Network. Under Basic Settings, make a note of your Subnet Mask and select the IP Settings option. You need to change your connection from Automatic and Manual, and then alter you IP address to the number you entered for the DMZ on your computer. Enter the Subnet Mask and Gateway, which is the number you entered to access your router settings, and click done. Restart your system and then test your connection. It should appear Open


Option 2 - Port Forwarding

This is a little more technical and again requires access to router settings and having a static IP on your Xbox360. Xbox Live requires ports:

- TCP 80
- UDP 88
- UDP 3074
- TCP 3074
- UDC 53
- TCP 53

These must be enabled within your router settings to the same static IP address used by the Xbox360. If your setting requires port ranges, simply go one number higher and one number lower than the port required, so UDP 87 to 89 for UDP 88 etc. Apply all changes and reset your router. Once up and running, test your NAT connection on your Xbox360. It should appear open


If you have an Open NAT and still have connection issues, then it is advised to use the 2 methods above in conjunction with each other, as a certainty of all the co rrect channels of communication being open


GETTING A GOOD CONNECTION

The faster your internet, the better your connection. It is as simple as that. However, it is your upload speed thats the important figure, not the headline download speed. To use Xbox Live, you are required to have broadband speed of 512K download, but this will be a terrible connection for modern gaming. Speeds upwards of 2Mb download are considered good, with obviously higher speeds being much better. Upload speeds are the important factor however, as this is what enables consoles to communicate with each other in a quick and timely manner. 512K upload is considered the minimum for the lowest form of lag free gaming. To test your connection, click here! Remember, when you are after lag free gaming, you should maximise your bandwidth which means turning off anythi ng else using the internet. This will make a major difference

Being wired of wireless can also affect connections


Wired

Wired connections are the best at ensuring a consistent connection that is not affected by outside influences. These connections should be as short as possible, preferably in the 2 to 5 meter range at its longest but greater distances will work, just with more possibility of data travel taking longer to be received and delivered, therefore a greater chance of lag


Standard wired connections


Wireless

Wireless connections are more susceptible to outside influences as well as distances, so these connections are more important in making sure the y are set up the best they can be. Some tips would include positioning your router or gateway in a central location and away from walls or metal objects, as these will obstruct the signal and make it much weaker



If your router or gateway can't be moved away from the outer walls of your home, then try replacing your routers antenna with a hi-gain antenna which will focus signals in one direction, rather than be omni-directional. If you are far away from the router, another option would be to have a wireless repeater positioned between yourself and the router which will extend your wireless network range with greater signal strength. Finally, as wireless is based on frequencies, reducing interference from other wireless electronics will help in maintaining clarity, which can be done by altering the wireless channel on which your broadband operates, or by minimising the amount of the wireless electronics used within your home


By following these simple guides and tips, your gaming experiences will become better and less frustrating![img][/img][table]
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XMan4299

XMan4299


Posts : 239
Points : 4838
Join date : 2011-11-02
Location : Columbia, SC

Lag problems??? Empty
PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 07, 2011 2:37 pm

o351 wrote:
Has anyone contacted Microsoft or turn 10 .....to see if they had an explanation? Also has every body tested there connection speeds? http://www.testmyspeed.com/ this is a general sight to test speeds for a more precise test contact you ISP .....
my speeds
Downloads -15.83
Uploads -1.26
These speeds are subject to change during peak hours!
Also High speeds do nothing for you if your have not opened up your NAT settings.

------------------------------------------------------------------------------------------------------------------------------------------------------------------
Admin posted this and it still needs repeating.

Xbox Live Connectivity



For the 21st century gamer, online play is the most important platform in which to get the most out of their favourite title, and despite this change in focus away from the single player to that of the global multiplayer experienced over the last 10 years, there still seems to be many issues involved that affect the success and enjoyment of this experience itself, and none more so is the issue of a laggy connection, disconnections or worse, connection conflictions!

Here is a guide to try and help you gain the best connections you can through a multitude of options, but first, lets understand what the issue is before we can go about solving it!


INFORMATION

The Network Address Translation, or NAT as most will know it, is the source for this gaming woe and is used to prevent problems arising with information being sent over shared networks. Within the Xbox platform, the NAT connection is simplified and defined as either being Strict, Moderate or Open, whereby each stage restricts the amount of connectivity that is achievable with the shared network. To have a Strict NAT will result in very limited connectivity with other players. Moderate NAT's will have a little more freedom but will still experience many problems. An Open NAT will result in the best connectivity but sometimes will still be an issue

Here is the connectivity that is achieved over Live with the different NAT types

[xxxxxxxxxx] ----------[To Open]--------[To Moderate]--------[To Strict]
[From Open]------------YES------------------YES----------------YES
[From Moderate]--------YES----------------- YES-----------------NO
[From Strict]------------YES------------------NO-----------------NO


YOUR CONNECTION

We now know what the NAT is and how important it is to successful online connectivity, but we don't know what the NAT is through your network. To find this out, you must do the following:

Turn on your Xbox360 and when on the dashboard, find My Xbox, select System Settings, select Network Settings and then select Test Xbox LIVE Connection. This will go through a simulation of testing the connectivity with the Xbox Live network. If you become successfully connected to Xbox L ive, you will be presented with a Connection Warning if your NAT is not Open. If you do not receive any warning or prompt, your NAT is Open


A moderate connection will harm your connectivity


HOW TO GET AN OPEN NAT


Anything other than an Open NAT is asking for trouble and undue stress, so it is important for your online gaming experience that this gets rectified. Usually NAT's are affected by using routers or gateways, so these guides will focus on that:


Option 1 - DMZ

Demilitarised Zone or DMZ, is probably the easiest method for getting an Open NAT which involves using a separate area of communication within your router. Your router will have security measures in place to protect your network from an outside threat, but by using a feature called DMZ, these security measures are removed and the system becomes unchallenged. This is not applied to the whole network, but rather to one specific peripheral; in our case, the Xbox360, so your computer remains protected, but your Xbox360 unprotected which is good because the Xbox Live network is a closed network unaffected by outside influences, and therefore free from harm!

In order to enable the DMZ, you must access your router settings via a computer and have certain information at hand, including an IP address. To get this information, you should, if using a PC:

1) Click Start and then Run, and type in cmd. This will open the Windows System Command box. Type in ipconfig /all
2) Look for the Default Gateway which will have a number in the format of xxx.xxx.x.x - this is your routers IP and is probably someth ing like 192.168.0.1. Make a note of this number
3) Open a new web page and type the number into the address bar. This will load your router menu which may require a password to access. Once you have access, look for the DMZ option which may be under Advanced Settings
4) Enable the DMZ and enter in the same number that you did to access these settings, but change the last number to another number between 1 and 9. 5 would be a good choice. Save and apply all changes and close, restarting your router

You now need to access your Xbox360 dashboard, selecting My Xbox, System Settings, Network Settings and Configure Network. Under Basic Settings, make a note of your Subnet Mask and select the IP Settings option. You need to change your connection from Automatic and Manual, and then alter you IP address to the number you entered for the DMZ on your computer. Enter the Subnet Mask and Gateway, which is the number you entered to access your router settings, and click done. Restart your system and then test your connection. It should appear Open


Option 2 - Port Forwarding

This is a little more technical and again requires access to router settings and having a static IP on your Xbox360. Xbox Live requires ports:

- TCP 80
- UDP 88
- UDP 3074
- TCP 3074
- UDC 53
- TCP 53

These must be enabled within your router settings to the same static IP address used by the Xbox360. If your setting requires port ranges, simply go one number higher and one number lower than the port required, so UDP 87 to 89 for UDP 88 etc. Apply all changes and reset your router. Once up and running, test your NAT connection on your Xbox360. It should appear open


If you have an Open NAT and still have connection issues, then it is advised to use the 2 methods above in conjunction with each other, as a certainty of all the co rrect channels of communication being open


GETTING A GOOD CONNECTION

The faster your internet, the better your connection. It is as simple as that. However, it is your upload speed thats the important figure, not the headline download speed. To use Xbox Live, you are required to have broadband speed of 512K download, but this will be a terrible connection for modern gaming. Speeds upwards of 2Mb download are considered good, with obviously higher speeds being much better. Upload speeds are the important factor however, as this is what enables consoles to communicate with each other in a quick and timely manner. 512K upload is considered the minimum for the lowest form of lag free gaming. To test your connection, click here! Remember, when you are after lag free gaming, you should maximise your bandwidth which means turning off anythi ng else using the internet. This will make a major difference

Being wired of wireless can also affect connections


Wired

Wired connections are the best at ensuring a consistent connection that is not affected by outside influences. These connections should be as short as possible, preferably in the 2 to 5 meter range at its longest but greater distances will work, just with more possibility of data travel taking longer to be received and delivered, therefore a greater chance of lag


Standard wired connections


Wireless

Wireless connections are more susceptible to outside influences as well as distances, so these connections are more important in making sure the y are set up the best they can be. Some tips would include positioning your router or gateway in a central location and away from walls or metal objects, as these will obstruct the signal and make it much weaker



If your router or gateway can't be moved away from the outer walls of your home, then try replacing your routers antenna with a hi-gain antenna which will focus signals in one direction, rather than be omni-directional. If you are far away from the router, another option would be to have a wireless repeater positioned between yourself and the router which will extend your wireless network range with greater signal strength. Finally, as wireless is based on frequencies, reducing interference from other wireless electronics will help in maintaining clarity, which can be done by altering the wireless channel on which your broadband operates, or by minimising the amount of the wireless electronics used within your home


By following these simple guides and tips, your gaming experiences will become better and less frustrating![img][/img][table]
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WHILE SPEAKING WITH XBOX LIVE TECHNICIAN, I did ask that question.

HIS ANSWER - Try using less people in the room. The data stream is high, with car liveries, and the live stream is still high for this game. It should level out as others play different games. I told him we had 16 in a room. He guessed we lost 2-3 to lag. Which is right. His suggestion is 11-13 people in a room and you should not have the lag issue UNLESS your host lags out, THEN you lose the whole race possibly.
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Basicblaq




Posts : 493
Points : 5622
Join date : 2010-05-06

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 07, 2011 3:17 pm

I have to agree...Yes the game has allowed use to run with 16players but I think we should drop down too 13 players per Room. That is 5 more than last season and it wil still make it compeditive. If you think about it 2 - 4 ppl end up leaving the rooms anyways do to lags or damage. I say we test it out and see what happens it can't hurt
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stymer

stymer


Posts : 51
Points : 4634
Join date : 2011-11-02
Location : Durham, NC

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 2:07 pm

Once again I'm not concerned with the penalty at all. I'll look at the replay when I get a chance so I can see what you're seeing, but I'm not asking you to review it again. I just remember him warping around that entire lap and I assume that's what happened there. But please don't waste your time reviewing it anymore as it was only a one point difference in the end. I'm sure you've got better things to do.

I'm more interested in us coming up with a plan to deal with laggers as that's the 3rd race where I was involved in a wreck with one. It's like I have a freakin' magnet for trouble with these guys. The smaller room sizes seemed to have helped reduce the number of laggers, but there still always seems to always be that one guy. Basicblaq's suggestion to make them leave if they lag in the 1 lap grid race and go run in a pre-race setup is a good idea. Might want to extend that to the outlap, too. If you can get enough people to confirm that they're lagging, then make them leave. I know that pre-racing probably sucks, but so does trying to race around a lagger. Letting them wreak havoc on physics and affect other people's race for the worse just ruins the realism and the fun of the series.
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Meyervw

Meyervw


Posts : 84
Points : 4709
Join date : 2011-10-08
Location : Chico

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 5:52 pm

If a car is lagging so bad it is costing others their race then they should be black flagged and race over. To get this I think it would be upto the rooms majority or leader and that person must leave or receive a major penalty.
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Basticular

Basticular


Posts : 500
Points : 5353
Join date : 2011-01-15

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 6:15 pm

Meyervw wrote:
If a car is lagging so bad it is costing others their race then they should be black flagged and race over. To get this I think it would be upto the rooms majority or leader and that person must leave or receive a major penalty.

agreed
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Basicblaq




Posts : 493
Points : 5622
Join date : 2010-05-06

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 7:55 pm

Meyervw wrote:
If a car is lagging so bad it is costing others their race then they should be black flagged and race over. To get this I think it would be upto the rooms majority or leader and that person must leave or receive a major penalty.

I don't think they should be penalized...I think we should just ask them to run in their own room with the AI. So as like a pre-race setup.
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Basticular

Basticular


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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 8:04 pm

except that never happens. whenever someone lags we yell and scream at them and no matter who it is they always ignore it or dont hear you or whatever but then as soon as the race is over they start yappin away.
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Admin/PredatorUSMC
Admin
Admin/PredatorUSMC


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Location : West Coast

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeWed Dec 21, 2011 8:25 pm

Basticular wrote:
except that never happens. whenever someone lags we yell and scream at them and no matter who it is they always ignore it or dont hear you or whatever but then as soon as the race is over they start yappin away.

LOL
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Meyervw

Meyervw


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Join date : 2011-10-08
Location : Chico

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PostSubject: Re: Lag problems???   Lag problems??? Icon_minitimeThu Dec 22, 2011 9:36 am

You would only receive the penalty if you do not correct the problem. That is Lag. You know pretty quick who it is and that can be fixed in a lap or 2. Then it is corrected, like that person runs the race on their own. If they refuse the get a penalty cause we still have to race.
Now I have only seen this 1 time that a car was black flagged. They refused to stop so the entire race was red flagged. Driver and car removed. Now we cannot really remove a person and it is up to them to run the race in a seperate room.
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